First aid Game
A simulator created to show players the actions to take when providing first aid to an injured person. In it, I aimed to convey the immersion of being frightened and needing to administer first aid to an injured person, where the player wouldn't have much time to think when executing the commands.
In this simulator, I was responsible for creating its documentation, as well as conducting some tests after the game was produced, allowing me to closely observe the functioning of the implemented mechanics.
Direct Match Game
Simulator designed to teach the player how to make the connections for a direct match of a motor.
Within this simulator, I was responsible for its restructuring, where the simulator was already completed, and I updated its dynamics and systems according to the design team meetings.
Game of Measurements and Physical Quantities
Simulator designed to teach the player some concepts of measurements, such as time, kilo, and meter. In it, I used different dynamics for the player to drag and distinguish the measurements as we use them in everyday life.
Within this simulator, I was responsible for creating its documentation, as well as conducting some tests after the game was produced.
Water Conductivity Game
Simulator designed to teach the player the electrical properties of water and how they can function. I used various dynamics, demonstrating how to perform each step to measure the water and introduce substances. The mechanics were introduced gradually so that the player can understand how to navigate through it well. At the end, an area is left free for the player to "Play" a little.
Within this simulator, I was responsible for creating its documentation, as well as conducting some tests after the game was produced.